The jump from 2D to 3D is officially behind us — Level 04 closed that chapter. Building straight on top of it: upgraded to Godot 4.7, terrain that finally rises and rolls as a real heightmap instead of one flat plane, and a full day/night cycle where traffic thins out after dark and windows glow warm across the skyline.
Rebuilt from scratch in 3D with Godot 4.6.3. The 2D roots proved the concept — now power-grid simulation, economy management and procedural generation run in three dimensions. Developed alongside Claude Opus 4.8.
A mobile-first city-building game developed with Godot 4.6.1. 80×80 grid map, procedural rendering, power-grid simulation and economy management — a game-jam project.