Rebuilt from scratch in 3D with Godot 4.6.3. The 2D roots proved the concept — now power-grid simulation, economy management and procedural generation run in three dimensions. Developed alongside Claude Opus 4.8.
A mobile-first city-building game developed with Godot 4.6.1. 80×80 grid map, procedural rendering, power-grid simulation and economy management — a game-jam project.